Kireatic

On MMO’s and Instances

by Kireas on Jan.21, 2010, under Games, Musings

I’ve recently had the pleasure of playing in the Star Trek Online open beta, thanks to a pre-order I’ve got on the game. I wasn’t aware before the pre-order if the game was subscription or not (it is), something most MMO’s are. I however find myself wondering if it has the right to ask for a subscription as the gameplay stands at the moment.

My STO character pondering why the bridge is so empty.

Me in Star Trek Online. Feeling a little lonely in my instanced mission.

My main MMO is is EVE Online, a space sandbox more commonly referred to by its players as ‘Spreadsheets in Space’. EVE is what I imagine in an MMO, a large, persistent universe which is truly massive, with all its players operating in one version of reality, where your actions are permanent, and there is a loss to your actions. In essence, a massively multi-player game in which what you do actually affects the game. This is only possible with persistence.

However, most MMO’s, most notably World of Warcraft, instance most regions of the game. An instance is a sealed bubble of the game which a small number of players go to do a mission or dungeon, and the what you do in the instance is kept inside that little sealed bubble – a new group of players won’t see anything you’ve done, and they’ll have exactly the same experience of the game whether you were there or not. Now, this is understandable for games like WoW, as they wouldn’t function very well without it.

With Star Trek Online, however, I find myself automatically drawing comparisons to EVE, and finding STO failing. STO isn’t an MMO – there’s nothing massive about it. You can only be interacting with around 50 players at once with the current instance system, and that is an upper limit. That’s not massive, I know two or three FPS games that have larger player counts in a round than that. I can understand that there are lag issues, god knows STO is laggy enough at the moment during beta, but EVE proves that this doesn’t need to be an issue, it just needs planning.

I say avoid instances where you can, MMO designers. Otherwise you’ll be less of an MMO and more of a single-player game with optional co-op mode.

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